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Interview hotspots: new rules to prevent minors from becoming addicted to online games

2019-12-26 09:17:07 | Source: Chinese public education He Tiantian

[Hot background]

Recently, the State Press and Publication Administration issued the "Notice on Preventing Minors from Addicting to Online Games", requiring minors to ban online games from 22:00 to 8:00 every day, and no more than 1.5 hours a day on weekdays. For paid services provided by the same online game company, the online game recharge under the age of 16 must not exceed 200 yuan / month, and the single recharge amount must not exceed 50 yuan. (Xinhua News Agency, November 6)

[Simulation test questions]

Recently, the State Press and Publication Administration issued the "Notice on Preventing Minors from Addicting to Online Games" (hereinafter referred to as the "Notice"), proposing to implement a real-name registration system for online game accounts, strictly control the duration of minors' use of online games, and standardize A number of initiatives, including paid services for adults. The "Notice" has aroused everyone's heated discussion. What do you think about this?

[Chinese public reference answer]

In recent years, China's online game industry has experienced a spurt of development. Online games have indeed satisfied some people's recreational needs and enriched the spiritual and cultural life of the people. However, some minors have also become addicted to games and over-consumed. These problems affect the physical and mental health of minors and normal school life. Therefore, this practice of the State Press and Publication Administration is timely and worthy of praise!

The promulgation of the notice, first of all, can protect the physical and mental health of minors. Most minors are addicted to online games, unable to control themselves, occupying a lot of study time or even rest time, unable to focus on their studies, seriously affecting their physical and mental health, and may also cause parents unnecessary problems due to game recharge and other issues. Economic losses. Therefore, the "Notice" can effectively control the length of time for minors to use online games, so that they can focus on what they should do now, which is beneficial to their physical and mental health. Secondly, they can strengthen and improve the management of the online game industry. This approach clarifies the principles and norms that the online game industry should follow to provide services to minors. Local administrations can, in accordance with the law and regulations, order online game companies that have not implemented the requirements of this notice to make corrections within a time limit, thereby optimizing the industry order and creating a clean style Emotional cyberspace; Finally, it can provide a basis for future legislation. Problems in the implementation of the Notice can be discovered and corrected in a timely manner, and the experience can be summarized for the formulation of relevant laws and regulations in the future.

However, the promulgation of the regulation may only serve as a normative function for related enterprises. To make minors truly understand and restrain online games, they need the strength of all sectors of society. For example, parents, schools, etc. should fulfill the responsibility of guardianship of minors, help minors to establish correct online game consumption concepts and behavior habits, and guide minors to better use online games; at the same time, they must cultivate their diverse hobbies, thereby Do it yourself and take the initiative to allocate entertainment time reasonably to prevent indulgence in online games.

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(Responsible editor: Li Qian)

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